Modding Project
Sovereign
An Elden Ring overhaul dossier covering Dragon Communion progression, Nemesis pressure, custom combat inputs, Great Rune passives, and release presentation.
- Status
- Active
- Platform
- Elden Ring
- Role
- Design / Engineering
Modding Project
An Elden Ring overhaul dossier covering Dragon Communion progression, Nemesis pressure, custom combat inputs, Great Rune passives, and release presentation.
Modding Workspace
A Tainted Grail modding workspace for BepInEx plugins, Nexus metadata, release tooling, audio work, reticles, and repeatable package builds.
Modding Collection
A Baldur's Gate 3 mod collection focused on Dragonborn, Draconic Bloodline, origin tweaks, generated stats, icons, and voice/audio polish.
SKSE Modding Project
A Skyrim modding workspace anchored by Iron Soul, an SKSE permadeath roguelite system with persistent identity, Anima progression, and tiered death rules.
Placeholder
A temporary software archive entry for future apps, tools, coursework-adjacent builds, and web projects.
Personal Website
A fast personal site for project case studies, technical writing, resume links, and contact details.
I’m a UBC computer science student and independent software developer from Kelowna, BC. My mods have surpassed half a million unique downloads across several games. I design, ship, and maintain gameplay systems, responsive interfaces, developer APIs, and release tooling, emphasizing intuitive UX, reliable integrations, automated testing, thoughtful customization, and clear documentation.
Modding Project
An Elden Ring overhaul dossier covering Dragon Communion progression, Nemesis pressure, custom combat inputs, Great Rune passives, and release presentation.
Modding Workspace
A Tainted Grail modding workspace for BepInEx plugins, Nexus metadata, release tooling, audio work, reticles, and repeatable package builds.
Modding Collection
A Baldur's Gate 3 mod collection focused on Dragonborn, Draconic Bloodline, origin tweaks, generated stats, icons, and voice/audio polish.
SKSE Modding Project
A Skyrim modding workspace anchored by Iron Soul, an SKSE permadeath roguelite system with persistent identity, Anima progression, and tiered death rules.
Placeholder
A temporary software archive entry for future apps, tools, coursework-adjacent builds, and web projects.
Personal Website
A fast personal site for project case studies, technical writing, resume links, and contact details.
modding
An Elden Ring overhaul dossier covering Dragon Communion progression, Nemesis pressure, custom combat inputs, Great Rune passives, and release presentation.
modding
A Tainted Grail modding workspace for BepInEx plugins, Nexus metadata, release tooling, audio work, reticles, and repeatable package builds.
modding
A Baldur's Gate 3 mod collection focused on Dragonborn, Draconic Bloodline, origin tweaks, generated stats, icons, and voice/audio polish.
modding
A Skyrim modding workspace anchored by Iron Soul, an SKSE permadeath roguelite system with persistent identity, Anima progression, and tiered death rules.
software
A temporary software archive entry for future apps, tools, coursework-adjacent builds, and web projects.
software
A fast personal site for project case studies, technical writing, resume links, and contact details.
≈ CA$894 contributed
To the Red Cross and Wildlife Conservation Society
528,064 unique mod downloads
Nexus Mods rewards mod authors through Donation Points, drawn from a monthly fund supported by Nexus Mods and community contributions. Authors can redeem these points for rewards or direct them to charity.
I allocate all my Donation Points equally between the International Committee of the Red Cross and the Wildlife Conservation Society, supporting humanitarian aid and wildlife conservation.
| Donation Points | Canadian value | Unique downloads |
|---|---|---|
| 646,433 | ≈ CA$893 | 527,513 |
The displayed Canadian dollar figure is approximate. It projects the last manually recorded total using growth in unique downloads. This is a best-effort approximation because Nexus’s reward calculations are not fully disclosed and do not follow a fixed amount per download.
View charity allocation records on my Nexus Mods profile →
Download count refreshed daily.
Modding Project · Elden Ring
An Elden Ring overhaul dossier covering Dragon Communion progression, Nemesis pressure, custom combat inputs, Great Rune passives, and release presentation.
Sovereign is an Elden Ring overhaul centered on a darker Dragon Communion path, escalating difficulty, and combat tools that make a long run feel more authored. The local repo includes Nexus page art, feature copy, GIF references, action IDs, FX notes, and tuning notes for systems such as Nemesis, Dragonrot, Great Rune passives, special attacks, and custom weapon behavior.
The public page should present Sovereign as both a design project and a release project. It is not just a list of balance changes; it has a progression fantasy, custom input language, visual identity, and documentation package that has to make a large overhaul readable.
Modding Workspace · Tainted Grail
A Tainted Grail modding workspace for BepInEx plugins, Nexus metadata, release tooling, audio work, reticles, and repeatable package builds.
Grailwright is the source-of-truth workspace for Keenan’s Tainted Grail: The Fall of Avalon mods. The repo keeps mod source, docs, audio, reticles, Nexus metadata, and release scripts in one place so each mod can be built, staged, documented, and published without losing track of the package shape.
The repo currently tracks a broad set of BepInEx 5 Mono mods and support assets: Blood Magic Expansion, Dishonored Dynamic Crosshair, Enemy Respawn Control, Killing Blow Mastery, King’s Elegy, KS Addons, Steel and Bone, Ultrawide Fixes, and more. It also includes release checklists, Nexus description templates, API metadata rules, and build/publish scripts.
Modding Collection · Baldur's Gate 3
A Baldur's Gate 3 mod collection focused on Dragonborn, Draconic Bloodline, origin tweaks, generated stats, icons, and voice/audio polish.
Elderblood is a Baldur’s Gate 3 gameplay and audio mod collection. The local repo includes Dragonborn changes, Draconic Bloodline progression, origin adjustments, generated passive/status data, controller/tooltip icons, mod publish logos, and notes for a deep voice profile.
The project is strongest when presented as a set of related class fantasy adjustments: Dragonborn breath and survivability, Sorcerer bloodline progression, origin flavor, and audio polish. The current page is ready for a fuller case study once public release status and media are finalized.
SKSE Modding Project · Skyrim SE / AE
A Skyrim modding workspace anchored by Iron Soul, an SKSE permadeath roguelite system with persistent identity, Anima progression, and tiered death rules.
Dawnspire currently anchors the Iron Soul Skyrim project: a permadeath roguelite system built around meaningful death, Dragon Soul Revive, character identity, Anima progression, Sunderhearts, tiered UI/audio presentation, and optional Respawn integration.
The local repo includes the SKSE plugin workspace, Nexus description material, UI assets, splash art, Sunderheart art, tier widgets, persistence notes, xEdit workflow docs, and a backup workflow. The public page should show both the player-facing fantasy and the engineering work behind durable per-character progression.
Placeholder · Software
A temporary software archive entry for future apps, tools, coursework-adjacent builds, and web projects.
This entry keeps the Software tab populated while the first full software case studies are selected and written.
Good future additions: small tools, university projects worth showing, portfolio systems, automation scripts, and public GitHub repositories.
Personal Website · Web
A fast personal site for project case studies, technical writing, resume links, and contact details.
This site is the home base for software projects, modding work, technical writeups, and resume material.
The first version is intentionally static: Astro pages, Markdown-backed content, local cinematic posters, and Cloudflare Workers Static Assets deployment.
The rotating planet uses NASA Earth Observatory’s 2016 Black Marble imagery: images by Joshua Stevens, using Suomi NPP VIIRS data from Miguel Román, NASA GSFC. The globe projection, atmospheric blending, and surrounding scene are artistic presentation, not a live satellite view.
The daytime view uses NASA Blue Marble Next Generation imagery by Reto Stöckli, NASA Earth Observatory, combined with the 8K Earth cloud texture from Solar System Scope under CC BY 4.0. The cloud map is resized and blended into the daytime surface. Day/night lighting and orbital jumps are cinematic effects.